Model item update


updated the system to allow models to hold items which are able to switch spots on the model.

Notes:

  • These items must have no parts labeled as a bone
  • Places on the model that can hold items must have a rotation and pivot point of zero and given a named cubed with the sizes of zero.
  • The item will take the place of this cube.
  • The places are labeled as bones in the model and should be moved in the animations.

Files

blockbenchGamemakerImport (1).yyz 106 kB
Aug 01, 2024

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